
function attributeB{

	if(BeVanished==false){
	PlaySE(tama);
	loop(po){
	CreateItem(ITEM_SCORE,GetPlayerX,GetPlayerY);
	}
	CollectItems;
	CreateEnemyFromFile(csd~"\bai.txt",GetX,GetY,0,0,0);
	CreateEnemyFromFile(csd~"\baku.txt",GetX,GetY,0,0,0);
	}

	}


